Unique physics-based gameplay: to propel yourself you must eject matter behind you, causing you to shrink. Multitouch awesomeness: pinch to zoom, tap to eject mass, flick to warp time. This single version is optimized for both tablets and phones. To survive, absorb smaller organisms and grow-but beware of larger predators! Winner of multiple "Game of the Year" awards, Osmos features unique physics-based play, stellar graphics, and a hypnotic soundtrack of ambient electronica. The long-awaited hit game comes to Android! Enter the Darwinian world of a galactic mote. Retrieved 4 February 2023.Osmos HD l Version: 1.2.16 | Size: 23.29MBĭevelopers: Hemisphere Games | Language: English Archived from the original on 16 September 2011. ^ "Best of 2010: Best Soundtrack (Mobile)"."IndieCade: Impressions Of The Award-Winners". Archived from the original on 22 July 2011. Archived from the original on 13 July 2010. "App Store Games of the Week: July 9th Edition". Archived from the original on 19 January 2012. ^ a b "Osmos for iPad for iPhone/iPad Reviews".^ a b "Osmos for iPhone/iPad Reviews"."Exclusive Free Soundtrack: Osmos, Featuring Gas, Julien Neto, Loscil, High Skies". "iOS indie hit Osmos set to propel itself onto Android". The launch lineup will include new exclusive LIVE-enabled versions of popular digital games like World of Goo and Osmos, distributed by Microsoft Game Studios. Archived from the original on 6 December 2009. ^ "Games on Demand coming soon to Games for Windows - LIVE!".High Skies – "The Shape of Things to Come"Ī free download of many of the tracks was made available in March 2010.Biosphere – "Antennaria" (from Substrata).On 25 June 2012 Hemisphere Games announced the release of a multiplayer version of Osmos for iOS on the company blog and the game's Facebook page on 19 July 2012. Force levels are complicated in various ways, including levels with mutually repelling attractors, attractors bouncing randomly around an area full of motes, several "strata" of bodies in retrograde rotation about an attractor, and attractors orbiting other attractors. In these levels, the game optionally assists the player with a course trajectory tool that plots the mote's course, up to a short time in the future. The player has to take into account orbital physics when planning movement in order to save mass when changing course. In the "force" levels, special motes ("Attractors") influence other motes with a force similar to gravitation. Variations on this theme involve, for instance, starting the game as a very small mote surrounded by many larger, fast moving motes, or the presence of "antimatter" motes which shrink normal motes during collision no matter which one was originally bigger, or starting the game stuck in a huge, densely packed area with a large number of other motes without much space to move about and having to nudge other motes out of the way by ejecting mass at them. In the "ambient" levels, the player's mote typically floats in a large area surrounded by inactive motes, and must become the largest or simply very large. Hunting them typically involves absorbing as many inactive motes as possible before chasing down the active ones with the extra mass one has gained. There are three different "zones" of levels in Osmos: In the "sentient" levels, the goal is to prevail over active motes of various types that hunt and absorb other motes, including the player. Due to conservation of momentum, this results in the player's mote moving away from the expelled mass, but also in one's own mote shrinking. Changing course is done by expelling mass. Motes smaller than the player are blue, while motes bigger than the player are red. ![]() Colliding with a mote larger than the player will cause the player to be absorbed, resulting in a game over. The aim of the game is to propel oneself, a single-celled organism ("Mote"), into other smaller motes to absorb them. The goal of most levels is to absorb enough motes to become the largest on the level.
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